You may find that the stability suffers at higher speeds, specially over 1050 ft/sec.
The problem with modelling the effects of changes in muzzle velocity with programs like Strelok is that you are only looking at one isolated effect. You have not considered the reasons why the muzzle velocity changed. One common reason is the projectile weight, which will not only change the muzzle velocity but also the rate of loss in velocity throughout the trajectory.…
I’d like to revive this topic.In this thread, Bob made the case that a 1000fps slug velocity could be preferred over slower velocities when looking for minimum horizontal dispersion (wind drift). Now I’m going to make a case for velocities in the 1050 to 1100fps range. Vertical dispersion is another component that we seek to minimize. Velocity spread is a primary contributor, especially for ELR. There is a phenomenon that some are unaware of that should be considered. Sonic velocity “trimming”. Bryan Litz recently referred to it as “Mach trimming”, not to be confused with the same terminology used for aircraft control surfaces.There is a fairly steep rise in drag as velocity is raised into the transonic range. If we push too far past that inflection point, we are just wasting energy as that hard earned velocity is quickly shed. However, there can be a benefit from encroaching into this range, at least a little. When we are operating in that range, and we have a high ES, the down range velocity spread will be significantly less than if we were operating below that range. The extra drag tends to dampen out the higher velocity shots back to the inflection point, while those below the inflection point are less affected. The BC(RA4) delays the drag rise a little longer but then climbs even steeper. Maybe that’s why we see the 1050-1100fps range as a preferred velocity for the most accurate 22lr rounds. Standard velocity 22lr can have a fairly high ES while still having decent accuracy.An example using my 7mm BBT projectile and an extreme spread of 10fps:500m target distance870-880fpsVertical dispersion = 17.2”1070-1080fpsVertical dispersion = 7.4”If we have a projectile that will remain stable enough, and we are willing to waste some air, we might push it even faster:1170-1180fpsVertical dispersion = 4.6”The farther the target, the more likely that it’s worth the trade offs. To explore this area, we need high BC projectiles with sufficient stability at close to sonic velocities, and a platform that that can push them that fast. I’m currently building a new ELR airgun that will let me explore this area a little more. Hopefully ready before year’s end.
Scott,This sounds like a good opportunity to get an even faster twist barrel and compare it to what you have. Perhaps a .308 caliber barrel intended to .300 Blackout would make a good "overspun" test barrel? .300 Blackout uses 1:8 twist barrels to shoot 220 grain bullets at 1000 FPS. You may not be shooting them that heavy, but you will be shooting them subsonic. The same barrel is used to shoot .300 Blackout bullets as light as 90 grains at 2550 FPS. One could argue that 125 grainers are the default supersonic bullet, with the 220 grainers are for less noisy purposes.Perhaps .300 Blackout users have noticed odd trajectories from overspun bullets...