I love this placeWhat causes wind drift to increase at that 950-1200 FPS?In a slug ?
What causes wind drift to increase at that 950-1200 FPS?In a slug ?
hence the need for air strippers?Just double checking my understanding.....I love this place!
I'm not sure air strippers do all that much at lower velocities.
Quote from: BackStop on December 14, 2019, 09:25:24 AMI'm not sure air strippers do all that much at lower velocities. It is not the velocity that matters, but the muzzle pressure.Now, with high velocity, you often have high residual muzzle pressure; so in that sense, more powerful airguns tend to have air strippers.Short barrel airguns at moderate velocities will also benefit from them because they have higher muzzle pressures than if their barrels were longer.
My upcoming articles in HAM will deal with this topic.... but here is a summary.... The drag of ALL projectiles has a huge increase in the Transonic range (Mach 0.8-1.2)…. Here are some typical drag curves....The faster a projectile slows down, the more it drifts in a crosswind.... It is the "lag time" (difference between real world and in a vacuum) that matters, not the "time of flight".... Therefore, regardless of whether it is a pellet or slug, it will drift a LOT more at Mach 1.2 than at Mach 0.8.... This causes the minimum drift to occur at around 850-950 fps muzzle velocity, the exact value dependent on the range to target and the BC.... Here is what happens for a typical pellet at 50 yards....and here is what happens for various slugs at 200 yards....If you look at the curve for a BC = 0.10 (the blue line), you will notice that the drift over 200 yards in this wind strength is 20" at a MV of 900 fps.... That increases to nearly 30" at 1600 fps, and does not fall back to 20" until the MV is about 2700 fps.... Ribbon's observation about the BC being lower at close range is due to the pellet slowing quicker because it is travelling faster.... and a mismatch between the actual drag of the pellet and the drag model used to calculate the BC.... Bob