I swapped the 6 mm upper onto the unregulated gun tonight and filled it to its MSWP of 4200 psi.... I set the SSG to just a whisker of gap and fired one shot to settle things, topped it up and fired two shots with the 73.4 gr. bullets.... 1028 & 1029 fps (173 FPE).... Then I did something I have just been dying to try ever since I came up with the idea of building a 6mm.... I loaded up a 1.8 gr. Airsoft BB, topped it up to 4200 psi and took a bead through the Chrony.... 2093 fps.... repeated it.... 2097 fps.... once more.... 2087 fps.... That gives a three shot average of 2092 fps (17.5 FPE) with a basic PCP, just shooting very light ammo.... No special equipment, just a standard SS style valve, porting that turns through 180 deg., and a rifled 29" barrel that is a poor fit on the BB.... it will actually roll out the muzzle if you hold it pointing downwards.... Running air at room temperature (the pressure in the 300 cc reservoir dropped ~ 250 psi each shot), not Helium.... Lloyd still holds the record at 2162 fps.... but he better be looking over his shoulder.... Bob
just as the 1650fps velocity limit was the result of the misapplication of a physics principle, we have been misapplying the idea of choked flow inside an airgun.
We have been saying that if the velocity through the most restricted passage within the flow path exceeded Mach 1, the flow would become choked. Actually, that is false. What really causes choked flow is the pressure drop across the restricted section, and a pressure drop of almost 50% is required to cause choked flow.
This is very interesting!!! So how do we test this theory? Do we put the parameters to be tested into a spreadsheet and adjust the constriction of the TP or air column and measure speed and air used or Not sure how to go about proving or dis proving.
Travis, we pretty much already have the proof.... Lloyd and I have been trying to incorporate choked flow into his spreadsheet for a few years, and every attempt has failed and we didn't know why.... NOW we have the answer.... It is very much a case of the facts didn't fit the theory, so it was time for a new theory, or at least a fresh LOOK at what we thought the theory was saying.... exactly like the "1650 fps limit" which Lloyd blew out of the water, and we spend the better part of a year trying to figure out why.... The two effects are somewhat related, with the "cork in the bottle" effect of the pellet keeping the pressure high in the barrel during the time the valve is open (avoiding choking), while the volume under pressure increases as it is "topped up" from the reservoir at the breech end (pushing the air already in the barrel along in "packets", with the molecules in each packet vibrating at 1650 fps) and so allowing the muzzle velocity to exceed that proposed 1650 fps limit....This, for me, was a true "lightbulb moment".... and thanks to Lloyd I now have a much better and more complete understanding of what happens inside a PCP.... and why we can do things some said were impossible.... I agree with Lloyd that we need to drop the idea of choked flow from the spreadsheet, but we do need to incorporate the VanDerWaals effect on the mass of air used per shot, instead of just using the Boyle's pressure/volume relationship.... which breaks down over 2500-3000 psi.... It won't make any significant difference to 90% of our calculations.... but it will show up for those few high-power, high-pressure applications.... At least we won't need to use the Speed of Sound calculations in your spreadsheet any longer.... BTW, Lloyd, I saw a tank fill calculator the other day which has the VDW correction in it.... it uses the air MASS leaving the source tank to top up the air MASS in the receiving tank/reservoir.... It doesn't tell you it does that, but the results indicate that to be the case....Bob
Yes, Paul, that is the tank I bought.... 500 cc, 4500 psi, 18 mm x 1.5 mm threads, 60 mm diameter (actually a bit over where the label is, call it 2.4"), 21 oz. in weight, and the length is 11.5" without regulator....Bob
I don't know of any CFD program that allows you to "put a cork in the barrel" and keep adding air from one end while partially restricting it at the other.... but then I haven't played with them much either.... Bob