I meant the 2nd stage on the ShoeBox, which of course is the 3rd stage in the system.... input directly into the block after the larger cylinder on the Shoebox, and only use the smaller, HP cylinder to boost the pressure to 4500.... Should be very little load on the motor that way, you may even be able to run a bit higher pressure than the peak during operation (which would occur at 4500 psi output).... subject to the strength of the lines, fittings, and check valve between the stages, of course.... If the two stages both have about the same compression ratio, and we are going from 125 psi to 4500, which is 36:1, it is reasonable to assume each stage is 6:1, which could mean you might be able to feed the 3rd stage directly with 750 psi.... possibly just use an 850 psi paintball regulator with a shim removed?....Of course dropping the pressure down to 125 psi would allow you to use more of the pressure in the N2 tank that you are paying for.... so I guess that would be more cost effective.... Bob
Lloyd,You are heading up these groundbreaking experiments. I would like to ask your permission:I was told of the limit of 1640fps some time ago on another forum where it seems to be accepted as fact. I accepted the reasoning given for it at the time, without too much thought. I would like to present a little info on your results, to that forum, prior to the Nitrogen tests. Are you OK with that?
Interestingly, you don't gain much at extreme pressures with such a light projectile.... I guess the mass of the air is overwhelming the total mass.... The mass of a 9.1 gr. pellet is only 0.00004 slugs.... A 47.5" barrel full of 1600 psi air (that is what it is, starting at 3000 psi with a 55cc chamber and 47 cc barrel) is over 10 times greater, at 0.00043 slugs.... Here is what I get with Lloyd's spreadsheet using the inputs for his recent 2031 fps shot, at 70% efficiency.... pressures are before shot.... 3000 psi = 1928 fps (75 FPE)3500 psi = 1980 fps4000 psi = 2024 fps4500 psi = 2063 fps5000 psi = 2097 fps5500 psi = 2128 fps6000 psi = 2156 fps (94 FPE, an increase of 25%)Lloyd's current calculator uses Boyle's Law for air density, and once you go above 3000 psi the density actually drops off compared to an Ideal gas.... If I understand this correctly, this results in a greater pressure drop during the shot, the higher the starting pressure.... but the density will be less, which is a plus.... I don't know how those opposing factors will effect the spreadsheet results.... On the plus side, 6000 psi Nitrogen should add about 30 fps because it is ~4% less dense than air.... Interestingly, if we increase the weight of the pellet by a factor of ten, to 91 gr. (typical bullet weight for that caliber), we see a lot different situation....3000 psi = 1083 fps (237 FPE)6000 psi = 1349 fps (368 FPE, an increase of 55%)It appears that in regards to barrel lengths and pressures, while we can still make small gains, they are no longer in proportion to the gains a "normal" PCP sees.....Bob
...It will be interesting to see which way applying the VanDerWaals corrections takes us.... ie which is more important the lower density at high pressure, or greater pressure loss during the shot, compared to an Ideal gas.... or if they pretty much cancel out?.... Bob
....................................Starting at 20*C (293*K) with 55 cc (0.055x10^-3 m^3) at 4000 psi (27.6 MPa), and ending at 2160 psi (14.9 MPa) that calculator gives a final temperature when the pellet exits the muzzle of 245*K, although it could drop much lower than that once the pellet exits and the pressure goes to 1 atm.... At 245*K, the molecular velocity of air is 1506 fps.... Incidently, there would be 0.6 kJ (442 FPE) of energy released by that expansion, so we are only getting about 19% of that.... Bob