Quote from: Airsnipe on January 12, 2016, 12:05:04 AMBob, I'm thinking more to do with the air in the barrel in front of the projectile. I'm thinking the forces needed to move the air out of the way of the projectile increases (not linearly) as the projectile speeds up nearing the speed of sound through air. So the energy needed to move the air at say double the speed requires more than double the energy making a curve in force needed. Airsnipe, The mass of the air in the barrel in front of the bullet is really insignificant and can be disregarded. With this .22 cal 23.3" barrel, which holds 14.5 cc of air, the weight of that air is only .027 grains (unless I slipped a decimal point), so it pushes out of the way pretty easy. However, the weight of the air that is accelerating BEHIND the bullet IS significant and is included in the calculation. That 14.5 cc barrel filled with 3500 psi air is about 60 grains of air. So instead of us driving a 10.2 grain projectile out of the barrel, we are really driving something more like a 70 grain projectile. Bob, The chrony is set about 2 feet in front of the barrel, so I don't think the velocity has fallen off very much. You are right, they a little wad cutters. I used that shape because I am shooting them into a cardboard tube that is stuffed tightly with plastic grocery bags. Those bags stop the bullets in about 6" and they are easy to retrieve and have no damage. That way I can get several shots with each "bullet." However, they have to be retrieved after every single shot and that does take a lot of time.Lloyd
Bob, I'm thinking more to do with the air in the barrel in front of the projectile. I'm thinking the forces needed to move the air out of the way of the projectile increases (not linearly) as the projectile speeds up nearing the speed of sound through air. So the energy needed to move the air at say double the speed requires more than double the energy making a curve in force needed.
Now I'm thinking that I may have succumbed to a 1640fps "myth".
Lloyd,........... so your spreadsheet and Scott's agree within 2-3 fps, I suspect just rounding errors and/or the difference in integrating using time or distance.... So we know the math works, now it's just a matter of getting the right fudge factors to figure out where that velocity is going.... ............... I know the goal is to identify the sources of that loss and quantify it.... but do you not think we're chasing our tail here?....Bob