Starting point for a synthetic marauder in .22
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Starting point for a synthetic marauder in .22
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Topic: Starting point for a synthetic marauder in .22 (Read 1267 times))
45Bravo
Self confessed addict of anything with a trigger..
GTA Senior Contributor
Posts: 2953
3 people can keep a secret, if 2 of them are dead.
Real Name: Ian
Starting point for a synthetic marauder in .22
«
on:
July 19, 2014, 10:14:04 PM »
A friend bought a used .22 synthetic marauder,
he wants to set it back to factory specs, and start tinkering from there..
Does anyone know what the factory settings(if there is a factory setting) for the power adjustments?
(Turns out and such)
Any input would be appreciated.
Logged
Houston, Tx.
I make 2 predictions;
ON THE DATE WHEN US TROOPS ARE ISSUED AN Energy Pulse Weapon,
1. The US Soldier will have on his person a version of the Colt 1911.
2. He will be aiming the NEW Weapon at someone carrying an AK47.
dwalker123
Shooter
Posts: 18
yes
Real Name: danny
Re: Starting point for a synthetic marauder in .22
«
Reply #1 on:
July 21, 2014, 10:09:15 PM »
Hammer Spring: 3.5 turns in clockwise from 0 (0 is all the way out counterclockwise)
Striker: 0 turns in clockwise from 0 (0 is all the way out counterclockwise)
Valve: ~2.75 turns out from bottom (each valve is flow tested with a meter and adjusted to meet required flow)s per crossman, their reply to my same question.....
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California Riverside
Danny and corey walker
all benjamins
.177 discos
.22 marauders
.25 marauder
45Bravo
Self confessed addict of anything with a trigger..
GTA Senior Contributor
Posts: 2953
3 people can keep a secret, if 2 of them are dead.
Real Name: Ian
Re: Starting point for a synthetic marauder in .22
«
Reply #2 on:
July 21, 2014, 10:28:45 PM »
Thanks, I will pass it along, it is so far out of adjustment, it isn't funny..
Logged
Houston, Tx.
I make 2 predictions;
ON THE DATE WHEN US TROOPS ARE ISSUED AN Energy Pulse Weapon,
1. The US Soldier will have on his person a version of the Colt 1911.
2. He will be aiming the NEW Weapon at someone carrying an AK47.
45Bravo
Self confessed addict of anything with a trigger..
GTA Senior Contributor
Posts: 2953
3 people can keep a secret, if 2 of them are dead.
Real Name: Ian
Re: Starting point for a synthetic marauder in .22
«
Reply #3 on:
September 04, 2014, 12:02:21 AM »
Well, it looks like I just bought this gen2 marauder.
Larry got it shooting well, but he has decided he is more of a springer guy at this point in time.
(And his new to him Hw77 is helping feed that addiction )
So the syn-rod is heading my way.
I already have a .22 B50 that shoots 800ish FPS, and a .22 disco double tube that is turning 900ish FPS.
So, I am thinking of setting this up for high shot count for plinking.
14.3 grain pellets.
So any suggestions of where I should set this one up at?
Any suggestions of settings?
I guess it is official, I have crossed over to the dark side...
After 40 years of off and on air gunning, and having NEVER crossed over the line, I now have picked up
3 Pcp's in as many months..
Hello, my name is Ian, and I have an addiction...
«
Last Edit: September 04, 2014, 12:25:28 AM by 45Bravo
»
Logged
Houston, Tx.
I make 2 predictions;
ON THE DATE WHEN US TROOPS ARE ISSUED AN Energy Pulse Weapon,
1. The US Soldier will have on his person a version of the Colt 1911.
2. He will be aiming the NEW Weapon at someone carrying an AK47.
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All Springer/NP/PCP Air Gun Discussion General
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PCP/CO2/HPA Air Gun Gates "The Darkside"
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Starting point for a synthetic marauder in .22